![]() When comfortable with this tactic, it is possible to cast two or three large AoE spells, kill a majority of the group, and never get hit. In conjunction with the Survival skill, they can identify an enemy group location, pick the best spot for an ambush (positioning party members, etc.), then cast an AoE spell on the door (the spell will usually "lock" onto the door as a valid target for the spell) or suitable ground location. The player character can aggro entire groups (or parts of them) without having to visually expose themselves and enter combat mode, thus turning most encounters into ambushes rather than straight battles. ![]() Some of the very large AoE spells ( Earthquake, Blizzard, Inferno, etc.) will clip through doors and most walls. They focus on using the power of the mage's own blood to generate effects. *Power of Blood spells are only available through the Warden's Keep DLC, by drinking the Alchemical Concoction. *Only available in Dragon Age: Origins - Awakening Other spells Power of Blood* Spells from the Spirit school allow one to enhance weapons, protect allies, and damage the very spirit of an enemy.Įntropy spells are all about debilitating and damaging foes.Ĭlass spells accessible to specializations. See also: Healing spells efficiency Spirit Creation Ĭreation spells allow mages to heal and boost their allies, as well as render certain foes harmless. Primal spells allow mages to harness the elements to deal damage to enemies and protect themselves.Įlectricity damage also drains stamina equal to the amount of damage dealt.
0 Comments
Leave a Reply. |